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Color zen seasons walkthrough4/30/2023 Most presentations will not follow a classic story structure, but there are many narrative structures such as explanatory narratives, slice of life, and so on. Once you give the presentation the structure will often be invisible to the audience, but it will make all the difference. The structure can be very, very simple, but you need it there to help you build your narrative. The advice may not be new and it may not sounds exciting, but it's true: Know your audience. The message or the lesson must be accessible and useful for your particular audience. Yes, the plot-the events and facts and the order in which they are arranged-may be unique to us, but the theme is universal. If designed and told well, our story is really their story. Ideas and patterns are easier to see when they are up on the wall or spread out on the table.Įven when we are "telling our story" we are really telling their story. We've got to see the details and subtract and add (but mostly subtract) where needed. You've got to get your idea out of your head and on the wall so you can see it, share it, make it better. Turn off the technology and minimize the distractions. Preparation should be analog at the beginning. Most people open a computer and create an outline. It's not an exhaustive list by any means. The title of the talk is "10 Ways to Make Better Presentations: Lessons from Storytellers." But as I say early in the presentation, perhaps a better subtitle would be "Lessons from watching too many Pixar films." Below the video I list the ten (actually eleven) lessons. There’s a good chance you’ll be able to clamber up buildings or scale walls this way.A couple of years ago, I was asked back to the TEDxKyoto stage to give a few words regarding tips from storytelling as they relate to modern presentations. In the Solar Ash gameplay trailer, we see the protagonist latch onto the ooze. But it does seem like you can use the slime to your advantage. Blackish-red sludge is oozing out of the world, almost like blood from a gaping wound. The world in Solar Ash is dying, and you can see it in the environmental design. There’s also some rail grinding, which looks to give Sonic the Hedgehog a run for his money. The protagonist can jump, double jump, slide, and use a grapple to cross large gaps. There’s also a major focus on speed and platforming. Attacks are swift and fluid, with most standard enemies going down in about a single hit. Preston points out the game’s simplicity in combat, which is no surprise considering Hyper Light Drifter‘s low-key combat. It’s very much an action-focused platformer, and an uncomplicated one at that. The third-person action game is gorgeous and shining with color, swarming with monsters to kill.Īlx Preston, the creative director of the game, talks us through the gameplay of Solar Ash. The gameplay walkthrough trailer for Solar Ash came earlier today during Sony’s State of Play. Solar Ash, announced nearly two years ago, seems to exist in the same spirit as Hyper Light but in full 3D. I regret not having played Hyper Light Drifter, because its developer’s latest game almost appears to be a spiritual follow up to it.
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